Production pixel-art sprite atlas, 4 columns by 3 rows, exactly12 equal square cells, full-body contained with generous empty transparent margins. Retro16-bit jungle fantasy, cream/emerald/gold muted palettes, readable at48pixels. Real transparent background no scenery no labels no text no watermark. First10 cells represent DIFFERENT HUMAN ADVENTURERS BEFORE transformation, not the current playable hero. None has a brown fedora, cowboy hat, pistol or likeness of the existing explorer. Top row:1 proud weary royal cavalry commander with red cloak, spear and bronze helmet;2 sinister lean hooded trophy hunter with scorched charm and bow;3 gentle adult female healer in blue robes holding medicine vial;4 deep-voiced palace captain heavy blue steel armour and command ring. Second row:5 strong male tournament champion violet sash and gold medal;6 thoughtful adult female scholar with violet pages and electrical diagram;7 old grey-haired defender with green shield, weathered stone armour;8 blunt grizzled male mercenary with jade gauntlets and coin purse. Third row:9 slim adult hooded scout with rope and shortblade, silver cyan scarf;10 solemn adult long-haired adventurer in pale silver mantle with four lit coloured seals and one dark seal;11 a small ancient elemental sanctuary mural panel prop;12 a gold royal reward coin pile and folded map prop. Bodies use consistent camera slight three-quarter view, feet at same baseline, individual identities and outfits. Pixel art, not vector. Keep them completely separated for per-cell alpha bounding boxes. Four columns and three rows.